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5e dmg poisons
5e dmg poisons









The effect ends early if the creature makes an attack or casts a spell. When drunk, a creature becomes invisible for 1 hour along with anything it’s carrying or wearing. When drunk, a creature’s Strength score is increased to 21 for 1 hour. When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration. When drunk, a creature regains 2d4 + 2 HP. When drunk, a creature gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). When drunk, a creature regains 4d4 + 4 HP. When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required). When drunk, a creature’s Strength score is increased to 23 for 1 hour. When drunk, a creature gains a flying speed equal to its walking speed for 1 hour. When drunk, a creature’s Strength score is increased to 25 for 1 hour. The effect ends after exhaling fire 3 times, or after 1 hour. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. When drunk, a creature gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). When drunk, a creature’s Strength score is increased to 27 for 1 hour. When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength (Athletics) checks made to climb. When drunk, a creature gains the effect of the clairvoyance spell. When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will.

5e dmg poisons

The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.

5e dmg poisons 5e dmg poisons

Creature gains the effect of a freedom of movement spell for 8 hours. The vial has enough oil to cover a medium or smaller creature 10 minutes to apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour. The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition 1 minute to apply. Creature gains the effect of the etherealness spell for 1 hour. When drunk, it cures any disease removed blinded, deafened, paralyzed, and poisoned conditions.











5e dmg poisons